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 I have a question about the Happiness part of Role Play.

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.::Natsume::.

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PostSubject: I have a question about the Happiness part of Role Play.   Sat Mar 09, 2013 2:55 pm

IndentSo, in the information, it only explains that the pokemon starts at 0 happiness when the trainer first creates their application with the Pokemon. I was wondering if it was different between when you captured the Pokemon, or maybe if you hatched the Pokemon? Also, trade Pokemon, would they be harder to build happiness with and sometimes disobey? I'm very curious. :)
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PostSubject: Re: I have a question about the Happiness part of Role Play.   Sat Mar 09, 2013 3:03 pm

If that would be so, it would state it in the information/template/rules/rp systems.


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PostSubject: Re: I have a question about the Happiness part of Role Play.   Sat Mar 09, 2013 7:48 pm

That's actually something I'll ponder. I decided that if the Pokemon was caught in the wild it will have 0 happiness. If caught in a Luxury Ball, it'll have 30 happiness to begin with. I'll think about the trade and eggs, it may be a good idea to make some sort of rule regarding them~

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PostSubject: Re: I have a question about the Happiness part of Role Play.   Thu Mar 21, 2013 5:47 am

I know this topic is dead, but my suggestion: A pokemon traded will lose 50% Of happines, a egg will have 25% of both his parents, and will have 50% of a parent if that parent is owned by the trainer/breeder since egg or first form of evlotuion, I may add a sugestion if i figure out something with species.
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PostSubject: Re: I have a question about the Happiness part of Role Play.   Sat Apr 13, 2013 10:49 am

Some of that may be a good idea to implement Atlas, though I don't want to overcomplicate things. I'll refine the system soon, and add the changes some time next week ^^

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